![]() And if that wasn’t enough, I was later able to conjure oversized Espers like Leviathan and Odin, adding an extra explosive cherry on top of my already formidable flapjack formations. Having Shelke or Celes appear in battle to deal out extra damage and buff my stats was extremely handy in the final act’s tough boss fights. I smiled with nostalgia whenever I acquired special medals that allowed me to summon miniature versions of Final Fantasy heroes. Mirages aren’t the only adorable things to collect. Ganging up on enemies was definitely my prefered way to play, especially if foes were also arranged in a powerful pancake formation. There are literally hundreds of Mirages to collect, and pairing the twins with everything from Moogles to Cactaur to Malboros offered a breathtaking array of ways to manipulate my combat stats for maximum effectiveness. ![]() This is the cutest Final Fantasy I've ever played. Stacking Mirages is a little risky because it means accumulating your allies’ weaknesses and gives you fewer opportunities to strike at enemies, but it also combines character strengths and abilities while unlocking more powerful versions of spells like lightning and fire when using monsters with similar skill sets. Each of your twin heroes can then take two of these cuties into battle, and either stack them like a wobbly totem according to size (smallest on top) or have them fight alongside their human masters, both of whom can grow or shrink between enemy encounters to create slightly different stack formations. Instead of wrangling random NPCs into your party, you venture into the wild to capture Mirages, then use skill points earned in battle to evolve them, Pokemon style, via a node-filled skill board that very much reminds me of Final Fantasy X’s Sphere Grid. If nothing else, World of Final Fantasy has oodles of charm.Įven the turn-based combat starts off endearing. Silly 2D animation interspersed with quirky CGI cutscenes are also a welcome bit of fun. Their light-hearted banter imbues the increasingly bizarre story about a time divergence that could either save or doom the world with some much-needed humor. Amplifying the sugary sweetness are Lann and Renn, an energetic pair of apple-cheeked twin heroes who spout pun-filled dialogue as they zigzag up and down a chain of floating islands collecting special monsters called Mirages. The vertically arranged world of Grymoire is filled to the brim with pixie-sized NPCs and cuddly, shrink-wrapped versions of Final Fantasy monsters like baby Behemoths and onsie-wearing Tonberries. Let’s cut right to the chase: this is the cutest Final Fantasy I’ve ever played, and I’ve played just about all of them. Adding to the list is the cute-as-can-be World of Final Fantasy, a warm and fuzzy blend of nostalgic turn-based combat and monster stacking that had me alternately squealing with delight and sighing with boredom throughout the more than 60-hour campaign. For the past several years, Square Enix has released a landslide of Final Fantasy spin-offs with varying success: toe-tapping rhythm adventures, adrenaline-fueled fighters, and some forgettable mobile titles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |